Reptile did not appear in Mortal Kombat: Deception (2004), but returned with the then-entire series roster in the 2006 compilation title Mortal Kombat: Armageddon.Īs a secret character in the first Mortal Kombat, Reptile used Sub-Zero's freezing projectile and Scorpion's spear, and fought with increased speed. With the palette-swap characters receiving distinct makeovers for the series' three-dimensional fighting games, Reptile was given a full reptilian design in Mortal Kombat: Deadly Alliance (2002) that included a long tail while he wore minimal gold and black armor, a design that was maintained for his nonplayable appearance in the 2005 beat 'em up title Mortal Kombat: Shaolin Monks with the exception of black straps wrapped around his head that left his eyes and mouth exposed. For the three-dimensional release Mortal Kombat 4 (1997), he was given a unique design for the first time with minimal body armor, his face fully exposed, and more of his true reptilian identity revealed, while he speaks in a sibilant tone in his arcade ending. He and the other ninja characters were omitted from Mortal Kombat 3 (1995) but included in the upgrade Ultimate Mortal Kombat 3. He retained this design upon his playable debut in Mortal Kombat II (1993), with his true reptilian nature first revealed whenever his face mask was pulled down for his acid spit attack, or removed entirely for his tongue-grab Fatality and his arcade ending. Reptile appeared in the three digitized Mortal Kombat fighting games as a palette swap of the two male ninja characters, with his green armor representing a combination of Scorpion and Sub-Zero's yellow and blue, respectively. Boon noted in a 1995 interview that the positive response to the character led to Reptile's inclusion in subsequent series installments as a playable fighter. Reptile was not selectable with his inclusion intended as a marketing tool for the game due to the extreme conditions required for players to encounter him, with the developers in turn hoping word of mouth would spread rumors of the character's existence. Reptile was completed in a single evening, and inserted into the third revision of the game in August 1992, the same month the game was first released. Noting the success of the palette swap method used for the sprites of the game's ninja characters Scorpion and Sub-Zero, he and series character designer John Tobias collaborated on including a "super secret hidden feature" in the game who would be a "cooler version of Scorpion". Reptile's character concept was conceived by Mortal Kombat co-creator and lead programmer Ed Boon after the original 1992 game was released into arcades. Originally a palette swap of the franchise's male ninjas, he was given his own distinct designs as the series progressed While reception to the character has been praised for his evolution from a hidden character to one of the franchise's most recognized fighters, his roles in the storylines of later series releases has been criticized. Outside of the games, Reptile has appeared in various related media. As implied by his name, he is a Saurian, a fictional species of reptilian humanoids, and is depicted throughout the series as the last surviving member of his race he aligns himself with the series' primary villains in the hope that his service will lead to the Saurians' revival. He became playable in the follow-up Mortal Kombat II (1993), and has remained a mainstay of the franchise. He debuted in the original 1992 game as a hidden opponent, establishing him as the first secret character in fighting game history. Reptile is a fictional character in the Mortal Kombat fighting game franchise by Midway Games and NetherRealm Studios.
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